Bob's mayhem is about an employee at an airport matching luggage descriptions to luggage items on a very chaotic first day.
C#Unity
Developed with kotlin in android studio during my GameDevelopment study, the mathrecycler is a simple game where you make decisions swiping a math statement right or left, asserting it to be true or false.
KotlinAndroid Studio
Made using github pages with 4 other students at the University Of Applied Sciences in Amsterdam, this project was my first ever web development project.
ARiOSWebVueCMS
Developed in Unity Engine, this is the first hobby project I finished. It contains Snake, Breakout, MatchThree and TicTacToe.
A repository containing packages, some inspired from other open source projects to test and learn from.
UnityC#Packages
My first website using github pages created during my GameDevelopment study to display my portfolio online and practise my web development skills.
Github pagesJavascriptBootstrap
A hobby project where I implement learnings from my Codam projects in the C programming language.
CDatastructuresUnit TestingMunit
A project done at the Codam University in Amsterdam where the goal was to rewrite part of the original printf from the standard c library.
CDatastructures
A project done at Codam University where the goal was to generate a game from a text file using the c-programming language and a small graphics library.
CDatastructuresGraphics
Combining Art, Law, Communication, Social and IT studies we worked to create a mobile application that could help immagrants during their integration in dutch society.
C#UnityMobile
Multiple examples of design patterns usable in the Unity Game Engine.
UnityC#Design Patterns
A project I started when I was looking for an intership to graduate as a GameDeveloper, receiving an application assignment from a company I was interested in.
C#UnityAlgorithms
My current hobby project where I create various packages as I learn and start to understand more about unity and the csharp programming language.
UnityC#PackagesUnit Testing
A real-time multiplayer battle royal game, created during my GameDevelopment study, in which you try to survive on a island that is flooding. Your goal is to be the last tribe standing.
C#UnityMultiplayerPhoton
I took a look at the Photon Unity3D Networking Framework and created a project using Photon for the Unity Engine, to research lag and packet loss compensation and desync-avoidance.
C#UnityMultiplayerPhotonResearch
Working at ING as a Jr IT Specialist-Application Developer I was part of a team working on an web application to communicate the basics of quantum computing.
C#Unity TinyQuantum MechanicsQuantum Computing
As an intern at the ING Tech Research & Development department in Amsterdam I was able to learn about VR and Networking in Unity through creation of a teambuilding game called "The Boat Game".
C#UnityMultiplayerVR