Maze Generation
A project I started when I was looking for an intership to graduate as a GameDeveloper, receiving an application assignment from a company I was interested in, asking me to create a maze using an algorithm of my choice in a short ammount of time.
After handing in my entry I expanded on what I had originaly build, adding 9 new algorithms to create the maze making it a total of 10 and a user interface to manage options regarding the generation.
Algorithms Used
- Generation
- Solving
References
- James-Buck (The Bucklog) - Recursive Backtracking
- James-Buck (The Bucklog) - Aldous-Broder
- James-Buck (The Bucklog) - BinaryTree
- James-Buck (The Bucklog) - Kruskal
- James-Buck (The Bucklog) - Prim
- James-Buck (The Bucklog) - Eller
- James-Buck (The Bucklog) - Wilson
- James-Buck (The Bucklog) - Hunt And Kill
- James-Buck (The Bucklog) - Growing Tree
- James-Buck (The Bucklog) - Sidewinder
- Wikipedia - Recursive Backtracking Algorithm
- Wikipedia - DeadEndFilling
- ProfessorRobertSolis - WallFollower